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Online Gaming World


Online Gamers Keep Growing – And Paying

The geeks shall inherit the earth. Unless they’re too busy gaming. Multiplayer Online Role Playing Games (MMORPG), where players assume roles and do battle over the internet, are booming. It’s social, it’s cheap, and it’s global. MMORPGs generate revenue from subscriptions and from selling virtual goods. PC gaming revenue rose 8% in 2012 to generate $20 billion worldwide, and it’s expected to hit $25.7 billion by 2016.[1] Meanwhile, US sales of game consoles fell 21% in 2012.[2] The console market is in a two-year slump as consumers increasingly play Web-delivered games.[3] MMORPGs are attractive business propositions: the development cost and time required are a fraction of those for console games and online games can scale rapidly. See more
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Motif Index 1 YR Return
Online Gaming World Benchmark
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Weight Segment & Stocks Symbol 1 MO / 1 YR Return
67.1% North America 60.0%
19.3% Activision Blizzard Inc ATVI 55.1%
19.0% Take-Two Interactive Software Inc. TTWO 87.8%
18.9% 8xxxxxxxxx 8xxx 8xxx 8x 88.8%
5.0% 8xxxx 8xxx 8xxx 88.8%
2.0% 8xx 8xxxxx 8xxx 8xxx 88.8%
1.7% 8xxxxxxxx 8xxxx 8xxxxxxxxxxx 8xxx 88.8%
1.2% 8xxxxxxxxxxxx 8xxx 8xxxxxxxxx 8xx 88.8%
32.9% Asia Pacific 29.5%
19.2% NetEase Inc. ADS NTES 4.9%
4.6% 8xxxx 8xxxx 8xx 8xx --
2.8% 8xxxxx 8xxxxxx 8xxx 88.8%
2.0% 8xxxxxxxxxxx 8xxx 8xx 8xxx 88.8%
1.4% 8xxxxxx 8xxxxx 8xxx 8 8xx 8xxx 88.8%
1.4% 8xx 8xx 8xx 8xxx 88.8%
1.0% 8xxx 8xxxxxxxxxx 8x 88.8%
0.6% 8xxxxxxx 8xxx 8xxx 88.8%

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