Online Gaming World
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Online Gaming World


Online Gamers Keep Growing – And Paying

The geeks shall inherit the earth. Unless they’re too busy gaming. Multiplayer Online Role Playing Games (MMORPG), where players assume roles and do battle over the internet, are booming. It’s social, it’s cheap, and it’s global. MMORPGs generate revenue from subscriptions and from selling virtual goods. PC gaming revenue rose 8% in 2012 to generate $20 billion worldwide, and it’s expected to hit $25.7 billion by 2016.[1] Meanwhile, US sales of game consoles fell 21% in 2012.[2] The console market is in a two-year slump as consumers increasingly play Web-delivered games.[3] MMORPGs are attractive business propositions: the development cost and time required are a fraction of those for console games and online games can scale rapidly. See more
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Motif Index 1 YR Return
Online Gaming World Benchmark
With this Motif, you can buy the following basket of stocks for just $9.95:
Weight Segment & Stocks Symbol 1 MO / 1 YR Return
70.1% North America 18.4%
21.6% Take-Two Interactive Software Inc. TTWO 21.9%
19.7% Activision Blizzard Inc. ATVI 47.9%
17.7% Electronic Arts Inc. EA 4.2%
7.3% Zynga Inc. ZNGA 9.9%
1.8% Glu Mobile Inc. GLUU 46.8%
1.0% Caesars Entertainment Corp CZR 44.4%
1.0% International Game Technology PLC IGT --
29.9% Asia Pacific 14.5%
20.7% NetEase Inc. ADS NTES 31.8%
4.4% Ltd. ADS CYOU 41.5%
1.1% YY Inc. YY 19.2%
1.0% Inc. SOHU 20.2%
0.9% Weibo Corp ADR (Sponsored) WB 18.5%
0.9% Momo Inc ADR MOMO 3.7%
0.9% Cheetah Mobile Inc ADR CMCM 25.1%

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